Contestants who possess a distinct, nearly super-human ability in fields such as memory, hearing, taste, touch, smell, sight and more are challenged to push their extraordinary skills to win a $50,000 grand prize.
Yuta Hibiki can’t remember who he is, and now he’s seeing and hearing things that others don’t! A voice from an old computer tells him to remember his calling, and he sees a massive, unmoving creature in the distance. Nothing’s making sense—until the behemoth springs to life! Suddenly, Yuta is pulled into the digital world, reappearing in the real one as the colossal hero—Gridman!
Superhuman Samurai Syber-Squad is an American television series. It was produced by Tsuburaya Productions, Ultracom and DIC Entertainment, with distribution by All American Television, and ran for one season from September 12, 1994 to April 11, 1995 in syndication, as well as on ABC. It was an adaptation of the Japanese tokusatsu series Denkou Choujin Gridman which was produced by Tsuburaya Productions. The series was originally going to be named PowerBoy but was renamed Superhuman Samurai Syber-Squad to avoid confusion with Saban Entertainment's Mighty Morphin Power Rangers. The series development mirrored the creative construct established earlier with the Teenage Mutant Ninja Turtles. The master toy licensee -- Playmates Toys—funded the series, interpolated American development via toy licensing rights, and did a commercial buy-in on the Fox Network, where Haim Saban had established a kids block of time with other programs like "Power Rangers." Playmates called upon the development team at DIC. DIC, Pangea and Playmates' marketing group created an ensemble of character names, traits and profiles, which were spun into a most ambiguous series offering. More than anything else, this was a quick-to-market slam dunk to capitalize on the upsurge in popularity of imported Japanese monster-robot shows which could be adapted with new, regionalized live-action footage.
Riley lives with severe cerebral palsy. Dr Jordan Nguyen tries to make a boy’s wildest dreams come true with cutting-edge technology.
Stan Lee's Superhumans is a television series that debuted August 5, 2010 on History. It is hosted by comic book superhero creator Stan Lee and follows contortionist Daniel Browning Smith, "the most flexible man in the world", as he searches the globe for real-life superhumans – people with extraordinary physical or mental abilities. Many of the segments are fraudulenty manipulated and these appear side by side with other segments that are valid. For example, one segment shows a person applying an electric drill to their body[ after it is used to drill a hole in wood], except the direction of rotation of the drill is fraudulently reversed in the process.
The Real Superhumans and the Quest for the Future Fantastic is a two hour long special from the Discovery Channel which aired in 2007. It follows four people with what are described as "real life superhuman abilities", a geneticist who created the first chimera of two very different species of rodents, and a scientist on a mission to become immortal. The show was done in a comic book format ending with the common slogan "To be continued" as to indicate that the people of the show and humanity itself is just beginning to venture into a new age, one where genetic manipulation and other technologies to obtain special abilities will be for sale to the general public.
Chojin Sentai Barattack is a Japanese anime series that follows the adventures of five teenagers as they fight against an evil alien force using the titular combining mecha, Barattack. The show aired on TV Asahi between 1977 and 1978 on Sundays between 18:00 - 18:25. The series is loosely related to Himitsu Sentai Gorenger and its sequel series JAKQ Dengekitai in that the five main characters wear multicolored costumes. Yuji wears the traditional red representing the team leader, Yuri wears the traditional pink with skirt, Mac wears light blue, Franco wears green, and Dicky wears orange. Unlike the sentai teams in the aforementioned series however, they do not engage in hand-to-hand martial arts combat, only fighting in their combining mecha.